Shawn Mervin

Unity

Unity Technologies' cross-platform real-time engine, part of the 3D and game side of my toolkit.

Visit unity.comDesign, video, audio, 3D and games

What it is

Unity is a real-time engine for games and interactive 2D and 3D content, made by Unity Technologies. It is known for wide platform support: the same project can be built for iOS, Android, desktop, web, consoles and VR headsets. That reach made it a common choice for mobile games and small studios.

Projects are built in the Unity Editor from scenes and game objects, with behaviour written in C#. The Asset Store sells ready-made models, tools and scripts. Beyond games, Unity is used for training simulations, product configurators, architecture walkthroughs and augmented reality apps. A free personal tier made it a common starting point for new developers.

How I use it

  • Part of the 3D and real-time engines in the design group on my stack.
  • Sits alongside Maya and Unreal Engine from my game art and animation training.
  • An option for the interactive pieces I build, where it fits the device and the job.

Unity is the right tool when an interactive piece has to run on phones and many other devices from one project, and when a lighter engine suits the job better than Unreal. I keep it in the toolkit beside Unreal because my game art training covered the full pipeline, and the engine should fit the job rather than the other way round.

Questions

Unity or Unreal Engine?

Unity is often lighter and is a common choice for mobile and cross-platform projects. Unreal is often chosen for high-fidelity 3D. The right one depends on the device and the look the job needs.

Can you build an interactive app that is not a form?

Yes. I build the fun pieces too, and have since sales showrooms ran on Flash kiosks. The tool is picked to suit where the piece will run.

Working with Unity?

Tell me what you're building. Start a project or see the whole stack.

Got an operation that's outgrown its spreadsheets?

Tell me what your business does and where it's jamming up. If I'm not the right person for it, I'll say so and point you somewhere better.

What to send, and what happens next